Prysn
A Lo-Fi Horror Game where I was responsable for the sound design.
Project Goal
Prysn is a Lo-Fi, first person horror game where the player tries to escape a dark, underwater, penitentiary facility
trying to avoid monsters and solving your way out.
This game was created within about 10 weeks, made in Unreal Engine 5,
by a team of 6 bachelor students and in their third year of Digital Arts and Entertainment,
and one music composer.
More info and free downloadable game
on Itch.io
My Contributions
I was mainly the Sound designer of the team.
I coordinated with art team to keep the sonic mood cohesive to the original vision,
and with the programming team to implement souds correctly and interactively.
I was also responsable for the game UI, design of all
in-game menus and implementation of the
non-diegetic ones.
In this project I learned to better balance being proactive with respecting the responsibilities of others.
At the beginning, I sometimes went ahead of my tasks when I felt something could be improved.
Over time, I learned to give my suggestions without always expecting them to be followed, and to accept decisions even when I disagreed with them.
This helped me become more comfortable with collaboration and knowing when to step back.
Sound Design & Implementation
aka Empty
Project Goal
It's Empty Dumpty.
UI / UX
aka Empty
Project Goal
It's Empty Dumpty.